Video games market is worth more than music and movies combined so why aren’t CSPs launching games services?
If you happened to be one of Spotify’s investors, you’ll likely be smiling following the company’s US$27 billion debut on the US stock market. Long seen as the driving force behind the shift from purchasing music to streaming it, Spotify is one of many contemporary companies that depend on the infrastructure investments of global communications service providers (CSPs), without contributing to it. The same can be said of Netflix, currently valued at US$134 billion and growing. For CSPs, such services are a challenge, as they compete with their own services at the same time as depending utterly on their infrastructure for their success. So why should video games represent anything different, asks Javier Polo, the chief executive of PlayGiga?